At its heart, League of Legends: Wild Rift is a competitive game. You need teamwork, knowledge, and skill to succeed. But just how good are you?
Only those who test their strength in Ranked will ever know!
Instead of a single towering summit, it’s helpful to visualize the many tiers of Ranked as a sprawling mountain range. Every peak conquered is a triumph!
Diamond and below are further subdivided into four divisions, meaning you’ll have to climb from Iron IV to Iron I before you’re able to bump up to Bronze IV. Of course, you won’t know where your journey begins until you finish your placement games…
When you begin to play Ranked, your first 10 games will be placement games, which operate a little differently:
- You are given a provisional rank after your first placement game
- Each win earns 2 Ranked Marks (see below for details)
- Losing has no penalty!
Once you finish your placements, you'll be given your starting rank. Then it's time to climb!
Additionally, you'll only ever have to complete your placement matches once. Sure, you'll drop a few rungs at the start of a new season thanks to the tier reset, but at least your placements are a thing of the past.
Everybody’s gotta start somewhere, and that means paying the Iron price—for your first climb, at least!
In the first six tiers, all wins and losses are weighed equally with Ranked Marks, while exceptional performance is rewarded with Ranked Fortitude.
Ranked Marks are the indicators around your ranked tier portrait that track your progress through each division. Winning earns a Mark, while losing removes one (except in Iron and Bronze). You’ll generally need more Ranked Marks to climb divisions at higher tiers, so climbing from Platinum to Emerald will take a LOT longer than hopping from Iron to Bronze.
Though it seems simple, there are some subtleties to this system, so be sure to visit the Ranked Mark page to learn more!
Win streaks are rewarded with Ranked Fortitude. Earn enough, and you can prevent yourself from losing a Ranked Mark in defeat. Earn even more, and you’ll be able to score TWO Ranked Marks from a win.
For more details on exactly how this system works, visit our Ranked Fortitude page.
If you’ve made it this far, CONGRATS! You’ve proven you can handle all the intricacies of League—including a more complex Ranked system!
Much like Ranked Marks, Victory Points are distributed (or taken away, for a loss) at the end of a ranked match. However, the number of Points you win or lose is determined by a variety of factors, including the overall skill level of players on both teams.
Players must gather 100 Victory Points to climb through each division of Diamond. The Master tier and beyond still make use of Victory Points, but the ranking system itself changes to accommodate this highly competitive level of play.
Unlike Ranked Marks, Victory Points will begin to decay if players are inactive for too long. However, you can delay this decay by playing multiple Ranked games per day!
It’s a lot to take in, so visit the Victory Points page to learn the specifics!
No Promotion Series!
You heard that right! Ascending to a new tier is exactly like climbing between divisions—you'll just have to win a single game to make the jump, no promotion series required.
This also means that, once you run out of marks in your current division/tier, you'll drop down after just one loss. Easy come, easy go!!
Champion Select plays out a little differently in Ranked compared to normal games. That’s why we detailed the process on our Map and Modes page!
Queue with 1, 2, 3, or 5 Players
No need for a double (or triple! OR QUINTUPLE!) take, you read that right—you can queue up for ranked games with parties of one, two, three, or five!
In an effort to further streamline the mobile League experience, we’ve consolidated all of Ranked into a single queue and boosted the maximum party size to five. Sorry, parties of four—you'll have to stick to normal queue!
For more details on why we’ve chosen this direction, check out this Wild Rift dev diary.
Queueing with Higher/Lower Ranked Friends
There's nothing like playing with your friends! However, balancing games is already a delicate process, and even our robust algorithms don’t have an answer for what to do with an Iron player in a Challenger game. So we've removed that possibility entirely!
|Your Rank||Premade Party Rank Limit|
|Iron||Iron, Bronze, Silver|
|Bronze||Iron, Bronze, Silver|
|Silver||Iron, Bronze, Silver, Gold|
|Gold||Silver, Gold, Platinum|
|Platinum||Gold, Platinum, Emerald|
|Emerald||Platinum, Emerald, Diamond|
|Diamond IV–III||Emerald, Diamond|
|Diamond II–I||Emerald, Diamond, Master|
|Master||Diamond I & II, Master, Grandmaster|
While players are generally restricted to queueing with players one tier above/below their own, there are several exceptions.
First, since there are relatively few Iron players, they're able to queue with friends all the way up to Silver, and vice versa.
Once you hit Diamond and up, the restrictions tighten to reflect the heightened stakes. Diamond IV and III, for instance, can play with Emerald and Diamond players of any division, but they cannot queue with Master and higher. Diamond II and I, on the other hand, can queue with any Emerald, Diamond, or Master players.
Reaching Challenger is no joke. This feat requires consistent top-level play and a profound understanding of the macro, micro, and meta of Wild Rift. In order to ensure the integrity and quality of these top-tier matches, Challenger-level players will only be able to queue up with each other!
Sure, the glory’s great and all...but what about the PRIZES?!
Players who brave the Ranked queue will find themselves handsomely rewarded. While many of these perks are distributed once the season ends, some are doled out mid-season for achieving certain tiers, so always keep an eye on your Wild Rift inbox!
To find out what rewards await you, check out the Current Ranked Season page!